MOBA / ANALYTICS LAB
Recorded result explorer · Fully synthetic

From raw events
to player insight.

A small, reproducible game analytics pipeline. Explore activity, retention, hero performance and revenue — with the event identities and observation limits visible.

Each selection shows a recorded pipeline run at a complete-day cutoff.

OBSERVED PLAYERSSignups through the selected day
LATEST DAY ACTIVE PLAYERS
PLAYER / MATCH FACTSOne participant per match
REVENUE · CURRENCY UNITS

Daily active players

Distinct players with a login on each UTC day.

Read daily values

Exact-day retention

Did a signup cohort log in exactly 1 or 7 days later?

Shaded N/A cells are not yet observable at the cutoff. An eligible cohort with no returners is 0%.

Try Jan 08. D7 for Jan 02–04 becomes N/A. Those players have not had seven full days to return.

Hero performance

Fictional heroes · participant-level match facts

A hero may appear twice in one match. Player matches count appearances; distinct matches count games. Payment facts are aggregated separately.

Daily monetization

Revenue in currency units · 100 integer cents = 1 unit

Revenue, payers and ARPPU